More fundamental concern the MCV's (now called 'Crawlers') which are both mobile and come in 3 different classes – Offence, Defence and Support. What you do get are random Tiberium crystals – red and blue, which can be collected by your units for added research and ranking points respectively. Personally, this feels like a mistake – yes, harvesting was a formulaic process, but protecting harvesters added another level of strategy that has been lost now it's gathered automatically.
Tiberium still appears but now as green crystalline pools on the landscape, not needing to be physically collected. You can still play as either GDI or NOD, and levels are still prefaced by skipable cut-scenes, as if the developers knew there's only so much cheese one player can eat.įor a start, collecting resources is a thing of the past. Of course, some familiar elements remain. C&C4 is a totally different beast this time round, something you notice from the moment you are forced to log onto the game server to play it. Which makes it all the more surprising that they did. You'd be naïve to expect anyone at EA to even consider messing with such a reliable cash-cow …
Command & Conquer has always been a game for Michel Bay fans fond of big explosions, cheesy scripts and unsubtle, compelling gameplay. F or nearly 15 years, this franchise has known its audience and struck to it relentlessly.